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Return of the Return of the Dungeon Master

I’ve not posted here for quite a while. This is both a bad thing and a good thing. Bad because obviously I want to maintain an audience and I think I have something to add to the RPG conversation. Good because one of the main reasons that I’ve been neglecting this site is because I’m actively running 2 campaigns at the moment so any time I would have dedicated to blog posts has been taken up prepping for adventures I’m running.

But what have I been up to gaming wise?

The answer to that is almost exclusively Dungeons and Dragons 5th Edition. I’ve got one homebrew campaign running and am also running Curse of Strahd. I’m running both of these on Fantasy Grounds. I did start Strahd on Roll20 because I wanted to take full advantage of the video chat function. Unfortunately, the Roll20 video chat is appalling. We had so many technical issues that we were losing about a third of each session just making sure everyone could see and hear each other. Also, the official Strahd module in Roll20 was running so slowly (presumably the cloud hosted nature of Roll20 is the reason for this) that it was unplayable. A real shame as you’ll have seen from my previous post that I’m keen to give Roll20 a chance.

I still think there is potential for me to use it for one-shot games or for systems that Fantasy Grounds doesn’t fully support (like 13th Age) but for now, I’ve gone 100% Fantasy Grounds for my main 5th Edition campaigns. It’s just so much slicker as a product.

I’ve also been dabbling in new systems. I’m still to do anything in anger with Dungeon Crawl Classics but I’m enjoying it as a casual read. I also recently purchased the Fate Core rules and a couple of sets of Fate dice, with the intention of running something simple for the kids, possibly an adventure set in the modern day in our home town. Watch this space for an update on how that goes, and perhaps a review of Fate Core rules, once I’m up to speed.

Finally, contrary to my initial views on D&D Beyond, I’ve bought into it hook, line and sinker. It’s incredibly useful. I’m still not keen on their payment model – I feel a monthly sub should be enough to allow you to access the core rule components. Also, I unlocked the Player’s Handbook, yet every time I click the ‘Compendium’ link I have to choose between the Handbook and the Basic Rules. Surely it should remember or give me the most complete ruleset (the Handbook) by default. All that aside though, I’m enjoying using it. It’s ridiculously useful.

All in all, I’ve had an enjoyable spell of gaming. I wish I’d had more variety than 5e of late but hey, I’m rolling dice again regularly.

 

 

Return of the DM View All

I am a 40 something DM/GM located in Scotland. In 2016, I rediscovered the joys of tabletop role-playing games. This blog documents my journey back into the fold.

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