I recently ran The Wild Sheep Chase by Winghorn Press. It’s a quirky little adventure with a zany story line and an interesting protagonist (namely a talking sheep). In this article I provide some hints and tips for anyone thinking of running it.
What do you need to consider when running a D&D game at a convention. In this post, I share some hints and tips that I’ve picked up over the years.
My thoughts on my recent foray into Dungeon Crawl Classics and how it compares to D&D 5th Edition from the Judge’s/DM’s perspective.
A change of direction as my 5e Curse of Strahd campaign comes to an end and we look forward to a short Dungeon Crawl Classics interlude.
A reflection on spending more time at the physical gaming table having spent the last few years as a digital DM.
I’ve launched another adventure on the DM’s Guild. This is the second adventure I’ve published there and this one is designed for use with only the freely downloadable Basic Rules. … Continue Reading Another Foray Into the DM’s Guild
As my gaming group approach Castle Ravenloft for the beginning of the final chapter of Curse of Strahd, I look back at how the original Ravenloft adventure struck fear into me as a novice DM back in 1983.
Tomb of Annihilation is an exhilarating adventure set in the jungles of Chult, but this unique setting, and the hex crawl nature of the adventure isn’t without it’s problems.
I recently introduced the kids to Role-playing Games. We’ve been gaming as a family for a couple of years now, but mostly card and board games. Roleplaying games present a … Continue Reading Introducing Kids to RPGs: A Guide
A brief look at the Winghorn Press adventure “Horror at Havel’s Cross”, a one-shot adventure for Dungeons and Dragons 5th Edition.
One page dungeons are a great way of creating quick adventures to run with your group. I look at what they are, how they came about, and the best way to approach writing one.
5 tips on becoming a better Dungeon Master. How to make your game more enjoyable for both your players, and yourself.
Finding good players for your online D&D game can be hit or miss. I explore some hints and tips for finding and sticking with a great party.
The commonly held view now seems to be that milestone levelling is the way to go during long campaigns. However, is milestone levelling really just a millstone round your neck?
The “funhouse dungeon” is straight out of the old school and is much maligned but does it still have anything to offer the modern gamer?
I recently hit a major milestone in my return to DMing. 200 hours of games run. I reflect on the last 200 hours amd look forward to the next 200.