Kobold Press has consistently produced high quality products for a number of tabletop role-playing games for a number of years now. I’ve grown to love the Midgard setting which I … Continue Reading Review: 12 Peculiar Towers for 5th Edition – Kobold Press
Some of my favourite D&D/RPG products came from Kickstarter campaigns and from the DM’s Guild. I also ran White Plume Mountain with my party and it was the most fun we … Continue Reading Review: In the Dungeon of the Wizard Lord Keraptis
Tomb of Annihilation is an exhilarating adventure set in the jungles of Chult, but this unique setting, and the hex crawl nature of the adventure isn’t without it’s problems.
I recently introduced the kids to Role-playing Games. We’ve been gaming as a family for a couple of years now, but mostly card and board games. Roleplaying games present a … Continue Reading Introducing Kids to RPGs: A Guide
Review of Dungeon Fog, an online, subscription based, mapping tool for role-playing games.
A brief look at the Winghorn Press adventure “Horror at Havel’s Cross”, a one-shot adventure for Dungeons and Dragons 5th Edition.
Why I’m doing a 24 hour non-stop RPG marathon to raise money for Edinburgh Children’s Hospital Charity.
One page dungeons are a great way of creating quick adventures to run with your group. I look at what they are, how they came about, and the best way to approach writing one.
I take a look at B/X inspired retro-clone Labyrinth Lord. Does it scratch the B/X itch? Or does descending armor class make me itchy all over?
5 tips on becoming a better Dungeon Master. How to make your game more enjoyable for both your players, and yourself.
A review of Basic Fantasy Role Playing Game. Moldvay Edition D&D for the 21st Century.
Back in the 1980s, Fighting Fantasy Gamebooks were where it was at.
Finding good players for your online D&D game can be hit or miss. I explore some hints and tips for finding and sticking with a great party.
A look at 13th Age, my favourite Dungeons and Dragons descendant.
The commonly held view now seems to be that milestone levelling is the way to go during long campaigns. However, is milestone levelling really just a millstone round your neck?
The “funhouse dungeon” is straight out of the old school and is much maligned but does it still have anything to offer the modern gamer?