Recently, I’ve been playing more than writing about D&D, hence the long gap between posts. My long running (almost a year and a half) campaign had reached the point where … Continue Reading White Plume Mountain for 5e: A reflection.
I’ve not posted here for quite a while. This is both a bad thing and a good thing. Bad because obviously I want to maintain an audience and I think … Continue Reading Return of the Return of the Dungeon Master
Update: Since I wrote this post, I’ve run a few DCC sessions. I’ve written a new blog post about my experiences. I would recommend reading that after you’ve read this … Continue Reading Dungeon Crawl Classics RPG – Review
I recently wrote a post about being a digital Dungeon Master. In this short post, I want to focus on what I think are the key tools needed to be … Continue Reading Tools of the Digital DM
June the 10th will mark a year since my Lost Mine of Phandelver campaign began and as such a year since I started actively gaming again after a 23 year … Continue Reading Reflections on a year back in gaming
Since returning to tabletop roleplaying games, I’ve only once played at a real tabletop. That was at a convention. Most of the time I play using virtual tabletops – either … Continue Reading Being a digital Dungeon Master
This weekend I attended Conpulsion in Edinburgh for the first time. I say “for the first time”. In reality I’d attended it in it’s previous guise of Big Con back … Continue Reading Conpulsion 2017: Reflections
I wrote last week that I didn’t necessarily think that D&D Beyond would fly unless Wizards addressed the potential issue of double buying content. This week, those of us who … Continue Reading D&D Beyond – First Look at Wizards of the Coast’s Digital Toolset
D&D Beyond looks like a welcome addition for the digital Dungeon Master but the proposed pricing model looks likely to kill it before it has a chance to flourish.
Roll20 now offers GMs the ability for GMs to create “Pay for Play” listings. Is it really as great an idea as it seems?
Reflections on my first year back as a Dungeon Master.
Sometimes you don’t have time for a full campaign, or you want to try something new. That’s where one-shot adventures come into their own.
Virtual tabletops give the digital DM a host of tools to make the experience interesting for the players. You just need to think outside the box a bit.
As a general rule, I don’t give dungeon doors much thought as a DM. Sure, I’ve used a few intricate carvings here and there, or the odd talking door (I … Continue Reading Review: Deadly Dungeon Doors – DM’s Guild Product
Eyes of the Stone Thief is a huge tome of living dungeon goodness from Pelgrane Press for the 13th Age RPG. I delve inside the dungeon to end all dungeons.
When I returned to playing Role-playing games, I initially dipped my toes in the water by playing in a couple of play-by-post games. I felt that this would allow me … Continue Reading Tips to help improve your Play-by-Post RPG campaign