I wrote last week that I didn’t necessarily think that D&D Beyond would fly unless Wizards addressed the potential issue of double buying content. This week, those of us who … Continue Reading D&D Beyond – First Look at Wizards of the Coast’s Digital Toolset
D&D Beyond looks like a welcome addition for the digital Dungeon Master but the proposed pricing model looks likely to kill it before it has a chance to flourish.
Roll20 now offers GMs the ability for GMs to create “Pay for Play” listings. Is it really as great an idea as it seems?
Reflections on my first year back as a Dungeon Master.
Sometimes you don’t have time for a full campaign, or you want to try something new. That’s where one-shot adventures come into their own.
Virtual tabletops give the digital DM a host of tools to make the experience interesting for the players. You just need to think outside the box a bit.
As a general rule, I don’t give dungeon doors much thought as a DM. Sure, I’ve used a few intricate carvings here and there, or the odd talking door (I … Continue Reading Review: Deadly Dungeon Doors – DM’s Guild Product
Eyes of the Stone Thief is a huge tome of living dungeon goodness from Pelgrane Press for the 13th Age RPG. I delve inside the dungeon to end all dungeons.
When I returned to playing Role-playing games, I initially dipped my toes in the water by playing in a couple of play-by-post games. I felt that this would allow me … Continue Reading Tips to help improve your Play-by-Post RPG campaign
Welcome. In this first post, I wanted to acknowledge the reason for this blog even existing, as well as document the journey to where I am now in terms of … Continue Reading Returning to Role-Playing after 20+ years away
I look at which of the “Big Two” virtual tabletops is the best for the digital DM. It’s Roll20 v Fantasy Grounds in a head to head clash.