A look at 13th Age, my favourite Dungeons and Dragons descendant.
I’ve not posted here for quite a while. This is both a bad thing and a good thing. Bad because obviously I want to maintain an audience and I think … Continue Reading Return of the Return of the Dungeon Master
I recently wrote a post about being a digital Dungeon Master. In this short post, I want to focus on what I think are the key tools needed to be … Continue Reading Tools of the Digital DM
June the 10th will mark a year since my Lost Mine of Phandelver campaign began and as such a year since I started actively gaming again after a 23 year … Continue Reading Reflections on a year back in gaming
This weekend I attended Conpulsion in Edinburgh for the first time. I say “for the first time”. In reality I’d attended it in it’s previous guise of Big Con back … Continue Reading Conpulsion 2017: Reflections
Roll20 now offers GMs the ability for GMs to create “Pay for Play” listings. Is it really as great an idea as it seems?
Sometimes you don’t have time for a full campaign, or you want to try something new. That’s where one-shot adventures come into their own.
Virtual tabletops give the digital DM a host of tools to make the experience interesting for the players. You just need to think outside the box a bit.
Eyes of the Stone Thief is a huge tome of living dungeon goodness from Pelgrane Press for the 13th Age RPG. I delve inside the dungeon to end all dungeons.
When I returned to playing Role-playing games, I initially dipped my toes in the water by playing in a couple of play-by-post games. I felt that this would allow me … Continue Reading Tips to help improve your Play-by-Post RPG campaign
Welcome. In this first post, I wanted to acknowledge the reason for this blog even existing, as well as document the journey to where I am now in terms of … Continue Reading Returning to Role-Playing after 20+ years away
I look at which of the “Big Two” virtual tabletops is the best for the digital DM. It’s Roll20 v Fantasy Grounds in a head to head clash.