My thoughts on my recent foray into Dungeon Crawl Classics and how it compares to D&D 5th Edition from the Judge’s/DM’s perspective.
A reflection on spending more time at the physical gaming table having spent the last few years as a digital DM.
I’ve launched another adventure on the DM’s Guild. This is the second adventure I’ve published there and this one is designed for use with only the freely downloadable Basic Rules. … Continue Reading Another Foray Into the DM’s Guild
I look at “The Devil of Murder Cliffs”, a 5th Edition adventure from Frog God Games.
As my gaming group approach Castle Ravenloft for the beginning of the final chapter of Curse of Strahd, I look back at how the original Ravenloft adventure struck fear into me as a novice DM back in 1983.
I take a look at AAW Games latest release for the Fantasy Grounds virtual tabletop – Mini-Dungeon Tome – a collection of 128 short adventures for 5th Edition Dungeons & Dragons.
A look back at Christmas, and a look forward to 2019 and more gaming fun.
Kobold Press has consistently produced high quality products for a number of tabletop role-playing games for a number of years now. I’ve grown to love the Midgard setting which I … Continue Reading Review: 12 Peculiar Towers for 5th Edition – Kobold Press
Tomb of Annihilation is an exhilarating adventure set in the jungles of Chult, but this unique setting, and the hex crawl nature of the adventure isn’t without it’s problems.
I recently introduced the kids to Role-playing Games. We’ve been gaming as a family for a couple of years now, but mostly card and board games. Roleplaying games present a … Continue Reading Introducing Kids to RPGs: A Guide
Review of Dungeon Fog, an online, subscription based, mapping tool for role-playing games.
A brief look at the Winghorn Press adventure “Horror at Havel’s Cross”, a one-shot adventure for Dungeons and Dragons 5th Edition.
One page dungeons are a great way of creating quick adventures to run with your group. I look at what they are, how they came about, and the best way to approach writing one.
I take a look at B/X inspired retro-clone Labyrinth Lord. Does it scratch the B/X itch? Or does descending armor class make me itchy all over?
5 tips on becoming a better Dungeon Master. How to make your game more enjoyable for both your players, and yourself.
The commonly held view now seems to be that milestone levelling is the way to go during long campaigns. However, is milestone levelling really just a millstone round your neck?