Tomb of Annihilation is an exhilarating adventure set in the jungles of Chult, but this unique setting, and the hex crawl nature of the adventure isn’t without it’s problems.
I recently introduced the kids to Role-playing Games. We’ve been gaming as a family for a couple of years now, but mostly card and board games. Roleplaying games present a … Continue Reading Introducing Kids to RPGs: A Guide
Review of Dungeon Fog, an online, subscription based, mapping tool for role-playing games.
One page dungeons are a great way of creating quick adventures to run with your group. I look at what they are, how they came about, and the best way to approach writing one.
5 tips on becoming a better Dungeon Master. How to make your game more enjoyable for both your players, and yourself.
Finding good players for your online D&D game can be hit or miss. I explore some hints and tips for finding and sticking with a great party.
The commonly held view now seems to be that milestone levelling is the way to go during long campaigns. However, is milestone levelling really just a millstone round your neck?
The “funhouse dungeon” is straight out of the old school and is much maligned but does it still have anything to offer the modern gamer?
I recently hit a major milestone in my return to DMing. 200 hours of games run. I reflect on the last 200 hours amd look forward to the next 200.
Some thoughts on speeding up the Wizard of Wines combat with the Twig Blights in Curse of Strahd.
How to write a character backstory that your DM might actually read.
How running Curse of Strahd has pushed my DM skills to the limit.
Recently, I’ve been playing more than writing about D&D, hence the long gap between posts. My long running (almost a year and a half) campaign had reached the point where … Continue Reading White Plume Mountain for 5e: A reflection.
I’ve not posted here for quite a while. This is both a bad thing and a good thing. Bad because obviously I want to maintain an audience and I think … Continue Reading Return of the Return of the Dungeon Master
Sometimes you don’t have time for a full campaign, or you want to try something new. That’s where one-shot adventures come into their own.
As a general rule, I don’t give dungeon doors much thought as a DM. Sure, I’ve used a few intricate carvings here and there, or the odd talking door (I … Continue Reading Review: Deadly Dungeon Doors – DM’s Guild Product