Last weekend, my regular weekly gaming group managed to play our first in person session in 17 months. We’ve not gone short of gaming, having continued to play online throughout … Continue Reading Review: Shadow of the Beakmen (Dungeon Crawl Classics)
I recently ran The Wild Sheep Chase by Winghorn Press. It’s a quirky little adventure with a zany story line and an interesting protagonist (namely a talking sheep). In this article I provide some hints and tips for anyone thinking of running it.
What do you need to consider when running a D&D game at a convention. In this post, I share some hints and tips that I’ve picked up over the years.
A change of direction as my 5e Curse of Strahd campaign comes to an end and we look forward to a short Dungeon Crawl Classics interlude.
Tomb of Annihilation is an exhilarating adventure set in the jungles of Chult, but this unique setting, and the hex crawl nature of the adventure isn’t without it’s problems.
I recently introduced the kids to Role-playing Games. We’ve been gaming as a family for a couple of years now, but mostly card and board games. Roleplaying games present a … Continue Reading Introducing Kids to RPGs: A Guide
Review of Dungeon Fog, an online, subscription based, mapping tool for role-playing games.
A brief look at the Winghorn Press adventure “Horror at Havel’s Cross”, a one-shot adventure for Dungeons and Dragons 5th Edition.
Why I’m doing a 24 hour non-stop RPG marathon to raise money for Edinburgh Children’s Hospital Charity.
One page dungeons are a great way of creating quick adventures to run with your group. I look at what they are, how they came about, and the best way to approach writing one.
5 tips on becoming a better Dungeon Master. How to make your game more enjoyable for both your players, and yourself.
A review of Basic Fantasy Role Playing Game. Moldvay Edition D&D for the 21st Century.
Finding good players for your online D&D game can be hit or miss. I explore some hints and tips for finding and sticking with a great party.
The commonly held view now seems to be that milestone levelling is the way to go during long campaigns. However, is milestone levelling really just a millstone round your neck?
I recently hit a major milestone in my return to DMing. 200 hours of games run. I reflect on the last 200 hours amd look forward to the next 200.
How to prepare for your upcoming D&D session as a Dungeon Master. Some tips to make sure the session flows smoothly.