
The Problem With Tomb of Annihilation
Tomb of Annihilation is an exhilarating adventure set in the jungles of Chult, but this unique setting, and the hex crawl nature of the adventure isn’t without it’s problems.
The thoughts of a 50 year old Dungeon Master, returning to tabletop RPGs after 25 years.
Tomb of Annihilation is an exhilarating adventure set in the jungles of Chult, but this unique setting, and the hex crawl nature of the adventure isn’t without it’s problems.
Finding good players for your online D&D game can be hit or miss. I explore some hints and tips for finding and sticking with a great party.
Some thoughts on speeding up the Wizard of Wines combat with the Twig Blights in Curse of Strahd.
How running Curse of Strahd has pushed my DM skills to the limit.
I wrote last week that I didn’t necessarily think that D&D Beyond would fly unless Wizards addressed the potential issue of double buying content. This week, those of us who … Continue Reading D&D Beyond – First Look at Wizards of the Coast’s Digital Toolset
D&D Beyond looks like a welcome addition for the digital Dungeon Master but the proposed pricing model looks likely to kill it before it has a chance to flourish.
We all have a hunger. Well said Florence. Here is a humble attempt to recount my chase.
Two sisters geeking out.
Blogging Miniature Wargames
Fantasy novelist and roleplayer
Speculative Fiction Writer
Longreads : The best longform stories on the web
Award Winning Dungeon Design
Questions on Dungeons & Dragons answered by game designers
Games, Movies, Writing and other Creative Nonsense, Sometimes With Friends!
Alexandra Peel: Author